Comments on: Phoenix Wright and iPhone Games /iphone/phoenix-wright-and-iphone-games/ sealed abstract class drew {} Sun, 27 Mar 2016 22:51:38 +0000 hourly 1 By: James /iphone/phoenix-wright-and-iphone-games/comment-page-1/#comment-211 Tue, 18 Aug 2009 07:31:55 +0000 /?p=534#comment-211 The DS not having a GPU isn’t *that* far-fetched. I mean, low level access to a 67 MHz ARM chip seems reasonable when you’re rendering to an area (256 x 192) smaller than that used by your typical DOS game. It also doesn’t have to deal with sound, which seemed to suck up a significant part of the CPU on the GBA.